Simbin / Shortfuse Games · 2010 – 2012
RaceRoom
Multiplayer racing simulation.

Gameplay programming and bug hunting on RaceRoom’s proprietary engine. I also built administrative tools and the frontends for physical kiosk machines.
Simbin / Shortfuse Games · 2010 – 2012
Multiplayer racing simulation.

Gameplay programming and bug hunting on RaceRoom’s proprietary engine. I also built administrative tools and the frontends for physical kiosk machines.