<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Insert Coin on Ömer Akyol</title><link>https://insertcoin.info/posts/</link><description>Recent content in Insert Coin on Ömer Akyol</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Fri, 16 Oct 2026 01:15:00 +0200</lastBuildDate><atom:link href="https://insertcoin.info/posts/index.xml" rel="self" type="application/rss+xml"/><item><title>Dawn of AI</title><link>https://insertcoin.info/posts/2026/dawn-of-ai/</link><pubDate>Fri, 16 Oct 2026 01:15:00 +0200</pubDate><guid>https://insertcoin.info/posts/2026/dawn-of-ai/</guid><description>&lt;p&gt;It started with small steps, now it is everywhere. I don&amp;rsquo;t want to repeat the same words as the whole X and social media, praising and worshipping the AI hehe. Well, from my side, there are things I find very tedious, time consuming and not rewarding at all. Since I self-published many games and things: preparing the whole store page marketing material, the killer description text, tags, screenshots, videos, banner and the logo, yes the LOGO. I have my own ways and tools to automate this process but still it is very tedious. And the moment you look away into something else, when you return back you find out Google changed something, Apple updated its screenshot ratios, Steam changed its publishing page&amp;hellip; it goes on. Learning all of them again and again. At one point, I wished there was a master tool. You just handle your Unity project and press publish. It updates your game everywhere: itch.io WebGL build, Android &amp;amp; iOS builds and ah ok, at least for Steam I can do it manually hehe. But you get what I mean. Normally in a studio there are people dedicated to this and they do an excellent job. In my professional career I had this luxury of course, but I do a lot of self-publishing also, and when you are a solo developer there is a problem: you are all ALONE.&lt;/p&gt;</description></item><item><title>Long time, no see</title><link>https://insertcoin.info/posts/2023/long-time-no-see/</link><pubDate>Mon, 06 Nov 2023 22:22:00 +0300</pubDate><guid>https://insertcoin.info/posts/2023/long-time-no-see/</guid><description>&lt;p&gt;Well, it has been a while since I posted anything here. Meanwhile:&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;&lt;strong&gt;I ported an ActionScript/Flash game to Nintendo Switch!&lt;/strong&gt; It&amp;rsquo;s a precise platformer adventure game. It is very timing-sensitive, so the port had to work exactly like the original or you wouldn&amp;rsquo;t be able to pass some of the levels. That super precise timing requirement created so many problems when porting the platformer part of the game. There was also the adventure side of the game, which has several Flash-based animations and sequences. I recreated those animations in Unity with video files (mp4). It sounds quite hacky but it worked like a charm. I had to write some tools to manage these animations (video files), though. There are many details to talk about, maybe I will make a video or write a post about it later.&lt;/p&gt;&#10;&lt;blockquote&gt;&#10;&lt;p&gt;If you like platformers with a thrilling story and leaderboards, buy &amp;amp; play: &lt;a href="https://www.nintendo.com/us/store/products/a-night-at-the-races-switch/"&gt;A Night at the Races&lt;/a&gt;&lt;/p&gt;&#10;&lt;/blockquote&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;&lt;strong&gt;I developed many hypercasual/casual mobile games&lt;/strong&gt; to make a living. In the end it burned me out! ✌😎&lt;/p&gt;&#10;&lt;blockquote&gt;&#10;&lt;p&gt;If you are into mobile gaming, play them here: &lt;a href="https://play.google.com/store/apps/dev?id=7869876854271474881"&gt;Android&lt;/a&gt;, &lt;a href="https://apps.apple.com/us/developer/omer-akyol/id1107256368?see-all=i-phonei-pad-apps"&gt;iPhone&lt;/a&gt;&lt;/p&gt;&#10;&lt;/blockquote&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;&lt;strong&gt;I&amp;rsquo;m developing a VR action shooting game for Quest 2.&lt;/strong&gt; I haven&amp;rsquo;t uploaded new videos, but an outdated prototype demo looks like this. Stay tuned for the final version, it will be a nice game for VR.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ul&gt;</description></item><item><title>MicroBots - GMTK Game Jam 2021</title><link>https://insertcoin.info/posts/2021/microbots-gmtk-game-jam-2021/</link><pubDate>Thu, 24 Jun 2021 00:06:00 +0300</pubDate><guid>https://insertcoin.info/posts/2021/microbots-gmtk-game-jam-2021/</guid><description>&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;&#10;&#9;&#9;&#9;&lt;iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen" loading="eager" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube-nocookie.com/embed/HWD4xf8x36Y?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" title="YouTube video"&gt;&lt;/iframe&gt;&#10;&#9;&#9;&lt;/div&gt;&#10;&#10;&lt;p&gt;This is our entry for &lt;a href="https://itch.io/jam/gmtk-2021"&gt;GMTK Game Jam 2021&lt;/a&gt;. It has been a long 48 hours with very little sleep and lots of coding. It ranked 512th out of 5808 games.&lt;/p&gt;&#10;&lt;p&gt;Play right here, right now:&lt;/p&gt;&#10;&#10;&#10;&#10;&lt;div class="itch"&gt;&#10; &lt;iframe src="https://itch.io/embed/1084228?dark=true&amp;amp;linkback=true" title="MicroBots on itch.io"&#10; width="552" height="167" loading="lazy" frameborder="0"&gt;&lt;/iframe&gt;&#10;&lt;/div&gt;</description></item><item><title>Projekt Dune - GGJ 2021</title><link>https://insertcoin.info/posts/2021/projekt-dune-ggj-2021/</link><pubDate>Mon, 01 Feb 2021 02:54:00 +0300</pubDate><guid>https://insertcoin.info/posts/2021/projekt-dune-ggj-2021/</guid><description>&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;&#10;&#9;&#9;&#9;&lt;iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen" loading="eager" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube-nocookie.com/embed/1cNa2osgu2U?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" title="YouTube video"&gt;&lt;/iframe&gt;&#10;&#9;&#9;&lt;/div&gt;&#10;&#10;&lt;p&gt;Yes, the time has come again. Projekt Dune is our entry for Global Game Jam 2021.&lt;/p&gt;&#10;&lt;p&gt;Play it now, play it today:&lt;/p&gt;&#10;&#10;&#10;&#10;&lt;div class="itch"&gt;&#10; &lt;iframe src="https://itch.io/embed/903167?dark=true&amp;amp;linkback=true" title="Projekt Dune on itch.io"&#10; width="552" height="167" loading="lazy" frameborder="0"&gt;&lt;/iframe&gt;&#10;&lt;/div&gt;</description></item><item><title>Polyfun Games</title><link>https://insertcoin.info/posts/2020/polyfun-games/</link><pubDate>Mon, 08 Jun 2020 01:57:00 +0300</pubDate><guid>https://insertcoin.info/posts/2020/polyfun-games/</guid><description>&lt;p&gt;&lt;img src="https://insertcoin.info/images/posts/polyfun-logo.png" alt="Polyfun Games logo"&gt;&lt;/p&gt;&#10;&lt;p&gt;Yo! Yo! I&amp;rsquo;m developing/trying some hypercasual stuff with a group of 4 nomads.&lt;/p&gt;&#10;&lt;p&gt;Check us out at: &lt;a href="http://www.polyfungames.com/"&gt;polyfungames.com&lt;/a&gt;&lt;/p&gt;</description></item><item><title>Fresh new game! Super Retro Chase</title><link>https://insertcoin.info/posts/2019/fresh-new-game-super-retro-chase/</link><pubDate>Mon, 28 Oct 2019 23:13:00 +0300</pubDate><guid>https://insertcoin.info/posts/2019/fresh-new-game-super-retro-chase/</guid><description>&lt;p&gt;You can play it right here, right now. It&amp;rsquo;s released today.&lt;/p&gt;&#10;&#10;&#10;&#10;&lt;div class="itch"&gt;&#10; &lt;iframe src="https://itch.io/embed/507013?dark=true&amp;amp;linkback=true" title="Super Retro Chase on itch.io"&#10; width="552" height="167" loading="lazy" frameborder="0"&gt;&lt;/iframe&gt;&#10;&lt;/div&gt;&#10;&#10;&#10;&lt;p&gt;Or you can check it on &lt;a href="https://insertcoin.info/games/super-retro-chase/"&gt;its own page&lt;/a&gt;.&lt;/p&gt;</description></item><item><title>GGJ 2019 - The time has come again</title><link>https://insertcoin.info/posts/2019/ggj-2019-time-has-come-again/</link><pubDate>Sun, 27 Jan 2019 22:25:00 +0300</pubDate><guid>https://insertcoin.info/posts/2019/ggj-2019-time-has-come-again/</guid><description>&lt;p&gt;Ok, I guess we&amp;rsquo;ve made a pretty damn good game hehe. Meet &lt;strong&gt;Catopia&lt;/strong&gt;, try it below:&lt;/p&gt;&#10;&#10;&#10;&#10;&lt;div class="itch"&gt;&#10; &lt;iframe src="https://itch.io/embed/361957?dark=true&amp;amp;linkback=true" title="Catopia on itch.io"&#10; width="552" height="167" loading="lazy" frameborder="0"&gt;&lt;/iframe&gt;&#10;&lt;/div&gt;</description></item><item><title>Tile Based A* (A star) implementation in Unity</title><link>https://insertcoin.info/posts/2018/tile-based-a-star-implementation-in/</link><pubDate>Fri, 23 Feb 2018 04:54:00 +0300</pubDate><guid>https://insertcoin.info/posts/2018/tile-based-a-star-implementation-in/</guid><description>&lt;p&gt;As the title says, &amp;ldquo;Tile based A* implementation in Unity&amp;rdquo;. You can play with the simulation and get the source code as well. The project is hosted on itch.io:&lt;/p&gt;&#10;&#10;&#10;&#10;&lt;div class="itch"&gt;&#10; &lt;iframe src="https://itch.io/embed/227571?dark=true&amp;amp;linkback=true" title="Tile Based A* on itch.io"&#10; width="552" height="167" loading="lazy" frameborder="0"&gt;&lt;/iframe&gt;&#10;&lt;/div&gt;</description></item><item><title>Super Defender Box</title><link>https://insertcoin.info/posts/2016/super-defender-box/</link><pubDate>Mon, 26 Sep 2016 00:20:00 +0300</pubDate><guid>https://insertcoin.info/posts/2016/super-defender-box/</guid><description>&lt;p&gt;&lt;img src="https://insertcoin.info/images/posts/super-defender-box.jpg" alt="Super Defender Box screenshot"&gt;&lt;/p&gt;&#10;&lt;p&gt;Making a small retro shooter game in the new retro wave style. I&amp;rsquo;m updating it from time to time. I will release it on all game portals (as always) when it is done. Currently it&amp;rsquo;s only on itch.io. Try it:&lt;/p&gt;&#10;&#10;&#10;&#10;&lt;div class="itch"&gt;&#10; &lt;iframe src="https://itch.io/embed/81420?dark=true&amp;amp;linkback=true" title="Super Defender Box on itch.io"&#10; width="552" height="167" loading="lazy" frameborder="0"&gt;&lt;/iframe&gt;&#10;&lt;/div&gt;</description></item><item><title>Twisted Laser</title><link>https://insertcoin.info/posts/2016/twisted-laser/</link><pubDate>Wed, 03 Aug 2016 14:38:00 +0300</pubDate><guid>https://insertcoin.info/posts/2016/twisted-laser/</guid><description>&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;&#10;&#9;&#9;&#9;&lt;iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen" loading="eager" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube-nocookie.com/embed/amzt_j3nC0M?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" title="YouTube video"&gt;&lt;/iframe&gt;&#10;&#9;&#9;&lt;/div&gt;&#10;&#10;&lt;p&gt;Twisted Laser is a game I made at GGJ 2016, and it was bugging me for a long time to make a final release. 8 months passed, I added new levels to the game whenever I had the chance and fixed some bugs.&lt;/p&gt;&#10;&lt;p&gt;It&amp;rsquo;s a small retro mirror-laser puzzle game. Check it out: &lt;a href="https://insertcoin.info/games/twisted-laser/"&gt;Twisted Laser&lt;/a&gt;&lt;/p&gt;</description></item><item><title>New Game! Super Tower Rush</title><link>https://insertcoin.info/posts/2016/new-game-super-tower-rush/</link><pubDate>Tue, 12 Jan 2016 11:42:00 +0200</pubDate><guid>https://insertcoin.info/posts/2016/new-game-super-tower-rush/</guid><description>&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;&#10;&#9;&#9;&#9;&lt;iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen" loading="eager" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube-nocookie.com/embed/0tfEG8oZCDE?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" title="YouTube video"&gt;&lt;/iframe&gt;&#10;&#9;&#9;&lt;/div&gt;&#10;&#10;&lt;p&gt;I released a fresh new arcade game, Super Tower Rush. You can check it on &lt;a href="https://insertcoin.info/games/super-tower-rush/"&gt;its page&lt;/a&gt;.&lt;/p&gt;</description></item><item><title>First Shadertoy</title><link>https://insertcoin.info/posts/2015/first-shadertoy/</link><pubDate>Thu, 12 Mar 2015 18:33:00 +0200</pubDate><guid>https://insertcoin.info/posts/2015/first-shadertoy/</guid><description>&lt;p&gt;Graphics programming always seemed like the magic dark side of game programming to me. It was a must to learn it in the 90&amp;rsquo;s to make a decent game, but thanks to Unity and other game engines you no longer need to know the details. Still, it is very cool to understand and code some shaders, isn&amp;rsquo;t it? I wanted to give it a try. I understood some of the theory behind it, and to get my hands on quickly, I tried one of the browser shader tools, &lt;a href="https://www.shadertoy.com/"&gt;Shadertoy&lt;/a&gt;.&lt;/p&gt;</description></item><item><title>Hello World</title><link>https://insertcoin.info/posts/2015/hello-world/</link><pubDate>Tue, 24 Feb 2015 02:54:00 +0200</pubDate><guid>https://insertcoin.info/posts/2015/hello-world/</guid><description>&lt;p&gt;Here is my first message for InsertCoin. InsertCoin is a game development blog. I decided to make a blog of my experimental hobby games and programs. You can find the game projects in the &lt;a href="https://insertcoin.info/games/"&gt;games&lt;/a&gt; section. Hopefully there will be 1 game per month.&lt;/p&gt;</description></item></channel></rss>