Character sheet
About
Hi, I’m Ömer. I make games, mostly the part you can feel: controls, timing, physics, juice and the many small systems that make a game satisfying to play.
I’ve been doing this for more than 10 years. I started on the racing sim RaceRoom in Skövde, built an MMO pool game, VR and AR prototypes, simulators and a lot of mobile games in Ankara, co-founded Polyfun Games and shipped Dynamic Shooting VR and a Nintendo Switch port of A Night at the Races. Most recently I was a senior game programmer at Resolution Games in Stockholm, building multiplayer games for Meta Quest and Snap Spectacles.
Talks
I gave a talk on Game Feel (Oyun Hissi, in Turkish) at Kodla 2019. Watch it on YouTube.
Off the clock
I’m a demoscener in the group Resident (nick: tesla), I do game jams whenever I can, and I put small games and experiments on itch.io. Some of the source is on GitHub.
01 Skill tree
Languages
- C#
- C++
- TypeScript
- Java
Engines
- Unity
- Proprietary engines
- Lens Studio
- Unreal
Game dev
- Gameplay & game feel
- Multiplayer
- 3D math & physics
- VR / AR
Platforms
- Meta Quest
- Android / iOS
- Steam / PC
- Nintendo Switch
02 Training
- MSc in Serious Game DevelopmentUniversity of Skövde, Sweden2009 – 2011
- MSc in Game Artificial IntelligenceBlekinge Institute of Technology, Sweden2008 – 2009
- BSc in Computer EngineeringHacettepe University, Turkey2003 – 2008